As a result, most of human thought is actually quite cyclical like this. Remember how I said that we are just a reflection of our world? Our memories are part of the world we are reacting to. If you felt the creators did a bad job on Rangers, for example, your objective is likely to correct their failure. Whatever your motivations are, they are also your objectives. To create a class which will fit a setting better? To just make more options for the sake of having more options? To do a better job than the original creators, or to resolve perceived shortcomings, failures, or errors made in the core material? To overcome some obstacle not covered by the core rules? To explore the rules and mechanics of the game in a unique way? To emulate something from a work of fiction? Understanding what it is that sparked your imagination will help you greatly in successfully achieving your goals. Every thought, emotion, and idea, has a cause, a catalyst of some sort. When I ask, what are your objectives, I don't mean "why do you want to make a class?", I actually mean, "what motivated you to start dreaming up anything at all in the first place?" What inspired your creativity to even start bubbling away? Many people think they just get ideas from nowhere, but this isn't really the case- all of the human consciousness is a reaction to external stimuli, we are a reflection of our world. No doubt, you think it's just because you have a great idea for a class that just isn't in the game, but the truth is, most people never think about what actually drives their ideas. Think for a second about why you thought up a class. This guide can help you on that long journey. Designing a functional class demands extensive playtesting, which takes a lot of time. Making a class is no simple task, and completing its creation can take months- even a year or more. Very few classes are added to the wiki fully formed, and most have the combined efforts of multiple authors. So, you want to make a class, do you? Maybe you want a little help with that, eh? Classes are one of the most complex elements of the game, making them one of the hardest things to create. So take off your boots, kick up your feet, and stay a while. You need to understand where you are actually coming from and what you actually want before you can effectively go out and get it. You need to do a little bit of introspection before you do this. Stop where you are, before you go actually crafting a class. 1.4.2 Terminology and Mechanics from Older Editions.1.3 Is my class capable of standing next to the other core classes as an equal?.1.2 Are there other ways I could achieve my objectives?.
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