It will go into detail about cost – in time, in alliance coins, in warpstone, and in cash. I do not have the time this month but, finished, this section will include details on every item in the game – warlords, building, rituals, components, and materials. It is in their best interests to make the game as unbalanced as possible (while keeping enough active players). Just so you fully understand this: they are exploiting your misery, emotional pain and financial loss to bolster their lifestyle. They are about to add Realm verses Realm to ramp up the losses. The more frequently, the more painful this is, the more money they make. If you lose everything ( defenses are destroyed, troops wounded and need to be healed) and chose to pay to return to the game, well, that is literally, actually money in the bank for the developers. I wouldn’t like to be attacked, so why would I wish to attack someone else to rob and destroy them? It may be the nature of PvP games, but it’s psychotic!įor none pay to win games, losing is simply laughed off, or frustrating, it doesn’t have a financial or (generally) time cost to it.īut this game, this type, see there is a problem, beside mental health problems, addiction, financial ruin, there is greed. Mine is fitting for groups like the one below. If my armies are targeted, I simply retreat. Personally, on my high level account, I stay shielded and my fortress cannot be targeted. The comment above was the essence of a realm chat spat that went on for hours. There are people for whom having money to waste is justification for bullying, a typical troll content being of the variety, “Boo-hoo, cry me a river. It should be noted that not all alliances (guilds) are like that, but this is a pvp pay to win game. Trolls, bullies, sociopaths, call them what you will, they are common to all PVP games, and most prevalent in PAY TO WIN games like this. Ultimately it will be reflected in my main account when my (rushed) high level fortress catches up with my level 2 one!įurther play has solidly confirmed both my opinion of the completely out-of-whack balance of the game, the use of psychological and design ‘tricks’ to extract the maximum money from players, and the often toxic nature of a solid percentage of players. As you will see over time though, at least in terms of PvE events, my fortress will become insanely powerful. It is, perhaps, unfathomable to them that anyone would want to a play a terminally slow game at an even slower pace. They want you to power up, to level up, to SPEND.Īs I prefer to play the game in a more friendly way, as if PvE, it doesn’t tick all their boxes. Strictly speaking, they are not exploits, or cheats, it is playing the game as designed, as intended, but not as expected or wanted. It will be interesting to see if the devs read my guides and fix the ‘exploits’ I will list below, while utterly ignoring all the improvements I suggested in the overview, and directly. I will soon reveal the dirty little secrets the devs don’t want you to know! It bears out earlier comments about the game and the nature of it and its player base. This is shot of general chat, as at 24th May, 2020. Events today, Gathering tomorrow, they materials and/or units. So we are clear, this guide is for people who either already play, or have read my overview and for some unfathomable reason still want to play this game.Īs at mid-June I am adding pages ad-hoc, I’ll write the menu shortly. Please do read on to see why I feel this way, it may open your eyes to this game, and the many others like it. This game is not worth my time, effort, or money. On reflection, they won’t probably won’t. « « Back to the Chaos & Conquest menu pageįirstly, importantly, this is a follow-on to my rather long overview of this game.Īt present, and until early June (2020), this page will be a work in progress the main content and databases are to follow.
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